Rensch J, Liu J, Wang J, Vansickel A, Edmiston J, Sarkar M
I wonder if the blendmasters could be found clad in white lab coats, working in secret laboratories with stainless steel walls This is a great article, appreciate all the sleuthing that you have done
Heres a sample anim of a technique I used with ripple displacements on a subdivided sphere, then turning off all visibility for the object, and apply hypervoxels sprite shading, you simply add tiny tin hv sprites on to each vertice, and I could balance density by increasing subdivision levels, this technique had disadvantages as to when it displaces to much, the spacing between the vertices causes gaps in the density
Why arent we getting behind this